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KINDLE APP: Gamified
Reading Experience 
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Users lacked sustained engagement in the reading experience due to the absence of clear progress visibility, reward systems, and habit-forming mechanisms. Without reinforcing feedback loops, engagement decreased over time, negatively impacting reading frequency, retention, and long-term behavioral engagement.

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Project Context

MA Final Project

Role

Product Designer

Service

UX Design · Interaction Design · Gamification Design · Research 

Year

2022

Collaboration

Collaborated with users through usability testing and feedback sessions, incorporating insights into iterative design improvements and validating engagement hypotheses.

ABOUT THE PROJECT​​

I designed a gamified reading experience leveraging behavioral design principles to increase engagement and support habit formation.  

 

My proposed solution focused on introducing lightweight gamification mechanics to create continuous feedback loops and reinforce user motivation, while preserving the core reading experience.

Through user research, literature review, and journey mapping, I identified opportunities to introduce motivation triggers across the reading lifecycle.

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The methodology

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This project wasn’t about adding more information, but enabling recognition over cognition. By shifting from explanation to intuitive cues, the solution supports decision-making at speed and scale.

Open to new projects and opportunities.  Contact me

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